MLG Rush
A mode with no long walks. You spawn, bridge across and break beds — or lose your own.
The goal
First to break three beds wins the match. Ties are not decided by chance: only a unique maximum of at least three beds wins. Otherwise the match continues.
Three beds, no luck
Every player starts on their own island with one bed. A broken bed counts for the attacker. After three beds it's over — as long as nobody else has the same count.
2×1 or 4×1
2×1 — Duel
Two players, two islands. Classic 1v1 with an immediate rematch through the queue.
4×1 — Free-for-all
Four players, four islands, one match. More beds, more chaos, more trophy movement.
Your kit
No inventory full of options. You get exactly what the rush needs.
Stick
Knockback I. Your only weapon.
Stone pickaxe
Efficiency II, unbreakable. For sandstone and beds.
Sandstone
A 64 stack that refills automatically. Your bridge.
Settings
The settings menu toggles no-hit-delay, vertical knockback, in-game messages and block reset on death. Your choice is saved.
Trophies
Everyone starts at 1000 trophies. Beating stronger opponents earns more; losing to weaker ones costs more. The formula uses the trophy difference and a fixed range per mode.
How to start
Left-click the challenger sword in the lobby or type /queue 2x1 or /queue 4x1. Spectating uses the spectate item.